AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in Europe Q1 2022
An overview of the performance of the top 5 idler games on iOS in Europe during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 idler games on iOS in Europe. Here is a breakdown of their weekly downloads, revenue, and active users based on data from Sensor Tower.
Idle Mafia from DianDian Interactive Holding started the quarter with a strong weekly revenue of around $91K, which saw a slight dip to approximately $74K by mid-January. The revenue peaked again at about $88K in the week of January 17 before experiencing a gradual decline to roughly $61K by the end of March. Weekly downloads began at 28K and peaked at 42K in mid-January, then saw a decline to about 12K by the end of the quarter. Active users started at 142K, peaked at 193K mid-January, and ended the quarter at 129K.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had a revenue of approximately $146K at the start of the quarter, which steadily decreased to about $39K by the end of March. Weekly downloads showed a similar trend, starting at 84K and declining to about 21K, with a slight uptick to 36K in the final week of March. Active users began at 157K, peaked at 163K in early January, and ended at 70K.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH experienced a decrease in weekly revenue from $63K at the start of the quarter to around $38K by the end of March. Weekly downloads started at 41K, peaked at 60K in mid-January, and then declined to 39K. Active users saw a slight fluctuation, starting at 886K, peaking at 944K in late January, and ending the quarter at 918K.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd had a weekly revenue increase from $25K at the end of December to about $35K in early February, before declining to around $25K by the end of March. Downloads showed a high of 39K in the first week of January, then declined to 14K by mid-March, with a slight recovery to 22K by the end of the quarter. Active users started at 81K, peaked at 90K in early January, and ended at 78K.
Weed Inc: Idle Tycoon by Metamoki Inc. saw a relatively stable weekly revenue, starting at $17K and ending at $16K. Downloads began at 18K, peaked at 31K in late January, and ended the quarter at 27K. Active users started at 65K, peaked at 86K in late January, and ended at 74K.
These trends highlight the dynamic nature of the idler game market in Europe on the iOS platform during Q1 2022. For more detailed insights and data, visit Sensor Tower.